Monster Bunker Guide
Monster bankers are the most powerful defensive building in your base. Using the monster, respectively can save your base from many attacks.
useful information about monster bunkers.
1) You can fill in your Masters bunkers with monsters. When your base gets attacked Monster Banker release monsters to fight with the enemy monsters. Any wild or enemy monsters that come in range of the bunker will cause it to open up, releasing the monsters within to help defend your yard.
2) Monsters can be moved from the housing to a bunker but bunkered monsters cannot be moved back into housing. If you release a monster from the bunker it will be juiced if you have a Monster Juicer t, otherwise they run free.
3) Upgrading your Town Hall lets you build more bunkers.
4) Upgrade each bunker to its maximum level(depending on the town-hall level) to increase its capacity and area.
5) If a bunker is destroyed all monsters in it run free when the attack ends.
6) A wounded monster gets healed when it enters back into the bankers.
7) You can catapult enemy monster bunker and destroy it. All the monsters inside the bunker will die if the bunker is completely destroyed. Nut if the bunker is partially destroyed then the monsters will not die.
8)Attacking monsters attack buildings first and do not attack defending monsters untill they are attacked by defending monsters.
9) Exploding eye-ras only damage the enemy.
Placement of Bunkers
Because of this bunkers are prime targets for the catapults, they should be protected by placing them right beside resource buildings like your town hall and silos to deter attackers from using the catapult on it. Also if you place the at the very outside edge of your base then the attacker will dropsome low-level monsters like Oct-oozee and Finks just outside the bunker and kill the bunkermonsters. This is called bunker baiting. Thus you must place some sniper towers beside the bankers. These Sniper towers will kill the low-level monsters released for monster baiting.
Different monster combinations that you can use in bunkers.
1) Bandito only
At low level banditos researched with whirlwind can be very effective. Banditos researched with whirlwindcan attack multiple enemies very quicklyand kill them.
2) Eye-ra and Project-X.
Exploding eye-ras are are one of the most effective ways to kill the enemy DAVE.when eye-ras come to contact of the enemy DAVE they will kill them instantly, two or three eye-ras can kill a DAVE though the exact numbers depend on the level of the eye-ra and the DAVE.
Other monsters that can kill a DAVE are Fangs and Project-X. Both Fangs release toxic venom and Project-X release acid spores when they die. If a Dave come in contact of the acid or venom , the DAVE will die slowly. you have to research Fangs and Project-Xs in monster labs to add these and ability.
Currently the best monster to put inside the monster bunker is definitely the Eye-ra. Basically they will explode on enemy monsters, dealing high damage in an area. Think of them as walking booby traps if you will. Two Eye-ras are enough to kill off a Dave, or even a bunch of Daves so they are definitely cost effective.
Advantage:
Can quickly kill the enemy DAVEs
Disadvantage:
1) Prone to monster baiting. The enemy can drop some tank monsters (High health but low damage monsters) like Oct-oozee or Carbatron just beside the bunkers.The eye-ras and project-xs will come out and die against the Oct-oozee or Carbatron, then the attacker will release his main monsters like DAVEs in the next attack.
3) Carbatron + Project-x.
this is a good combination. The carbatron will act as tank monster with its high health. Carbatrons will kill low level mosters used for bunker baiting and Project-Xs will kill enemy DAVEs.
Advantage:
Can withstand bunker baiting as well as killing the DAVEs.
Disadvantage:
a) Relatively low damge(compared to DAVEs).
b) Almost useless after the Project-Xs die.
4) DAVE only
Many players love toDAVEs only in the bankers. DAVEs are high damage high-level monsters. DAVEs with rocket launchers can easily kill enemy Zaphs.
Advantage
a) DAVEs can kill a lot and do not die easily .
b) DAVEs with rocket launcher cam kill flying monsters like Zaphs and Teartorns.
Disadvantage
a) DAVEs take a lot of space (160) does you cannot put a lot of dates inside the bunker. A level 4 buncker can hold 4 DAVEs.
b) High cost (putty and goo) to replace DAVEs once they die.
c) Pockey bombs (bunch of pockey in great numbers) eye-ra baiting or project-X baiting can kill the DAVEs .
5) Dave + Project-X
This is a good combo. DAVEs will take care of low level mosters and flying monster and PXs will kill the enemy DAVEs.
Advantage:
a) Can take care of bunler baiting as well as high level DAVE attacks.
Disadvantage:
1) High cost, not possible at low level.
Monster bankers are the most powerful defensive building in your base. Using the monster, respectively can save your base from many attacks.
useful information about monster bunkers.
1) You can fill in your Masters bunkers with monsters. When your base gets attacked Monster Banker release monsters to fight with the enemy monsters. Any wild or enemy monsters that come in range of the bunker will cause it to open up, releasing the monsters within to help defend your yard.
2) Monsters can be moved from the housing to a bunker but bunkered monsters cannot be moved back into housing. If you release a monster from the bunker it will be juiced if you have a Monster Juicer t, otherwise they run free.
3) Upgrading your Town Hall lets you build more bunkers.
4) Upgrade each bunker to its maximum level(depending on the town-hall level) to increase its capacity and area.
5) If a bunker is destroyed all monsters in it run free when the attack ends.
6) A wounded monster gets healed when it enters back into the bankers.
7) You can catapult enemy monster bunker and destroy it. All the monsters inside the bunker will die if the bunker is completely destroyed. Nut if the bunker is partially destroyed then the monsters will not die.
8)Attacking monsters attack buildings first and do not attack defending monsters untill they are attacked by defending monsters.
9) Exploding eye-ras only damage the enemy.
Placement of Bunkers
Because of this bunkers are prime targets for the catapults, they should be protected by placing them right beside resource buildings like your town hall and silos to deter attackers from using the catapult on it. Also if you place the at the very outside edge of your base then the attacker will dropsome low-level monsters like Oct-oozee and Finks just outside the bunker and kill the bunkermonsters. This is called bunker baiting. Thus you must place some sniper towers beside the bankers. These Sniper towers will kill the low-level monsters released for monster baiting.
Different monster combinations that you can use in bunkers.
1) Bandito only
At low level banditos researched with whirlwind can be very effective. Banditos researched with whirlwindcan attack multiple enemies very quicklyand kill them.
Advantage
a) Low cost.
b) can be used at low level.Disadvantage
1) Due to low attack strength and low healt Banditos are not very effective against high level monsters.2) Eye-ra and Project-X.
Exploding eye-ras are are one of the most effective ways to kill the enemy DAVE.when eye-ras come to contact of the enemy DAVE they will kill them instantly, two or three eye-ras can kill a DAVE though the exact numbers depend on the level of the eye-ra and the DAVE.
Other monsters that can kill a DAVE are Fangs and Project-X. Both Fangs release toxic venom and Project-X release acid spores when they die. If a Dave come in contact of the acid or venom , the DAVE will die slowly. you have to research Fangs and Project-Xs in monster labs to add these and ability.
Currently the best monster to put inside the monster bunker is definitely the Eye-ra. Basically they will explode on enemy monsters, dealing high damage in an area. Think of them as walking booby traps if you will. Two Eye-ras are enough to kill off a Dave, or even a bunch of Daves so they are definitely cost effective.
Advantage:
Can quickly kill the enemy DAVEs
Disadvantage:
1) Prone to monster baiting. The enemy can drop some tank monsters (High health but low damage monsters) like Oct-oozee or Carbatron just beside the bunkers.The eye-ras and project-xs will come out and die against the Oct-oozee or Carbatron, then the attacker will release his main monsters like DAVEs in the next attack.
3) Carbatron + Project-x.
this is a good combination. The carbatron will act as tank monster with its high health. Carbatrons will kill low level mosters used for bunker baiting and Project-Xs will kill enemy DAVEs.
Advantage:
Can withstand bunker baiting as well as killing the DAVEs.
Disadvantage:
a) Relatively low damge(compared to DAVEs).
b) Almost useless after the Project-Xs die.
4) DAVE only
Many players love toDAVEs only in the bankers. DAVEs are high damage high-level monsters. DAVEs with rocket launchers can easily kill enemy Zaphs.
Advantage
a) DAVEs can kill a lot and do not die easily .
b) DAVEs with rocket launcher cam kill flying monsters like Zaphs and Teartorns.
Disadvantage
a) DAVEs take a lot of space (160) does you cannot put a lot of dates inside the bunker. A level 4 buncker can hold 4 DAVEs.
b) High cost (putty and goo) to replace DAVEs once they die.
c) Pockey bombs (bunch of pockey in great numbers) eye-ra baiting or project-X baiting can kill the DAVEs .
5) Dave + Project-X
This is a good combo. DAVEs will take care of low level mosters and flying monster and PXs will kill the enemy DAVEs.
Advantage:
a) Can take care of bunler baiting as well as high level DAVE attacks.
Disadvantage:
1) High cost, not possible at low level.






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